I spent some time working on modding support for ΔV: Rings of Saturn. This hard-science-fiction physics-based asteroid mining sim is made in Godot, an open-source game engine not too unlike the proprietary but more popular Unity.
Although the game had some rudimentary modding support, as well as two mods published, the previous approach was fragile and did not allow mod interoperability. There is currently little public information about modding Godot games, which made this an interesting exploratory project. I present my findings in this article. Continue reading →